The Secret to High Performance in Unity: Object Pooling

Ever wondered why some games can handle hundreds of objects smoothly, while others lag and stutter? The answer is often hidden in optimization techniques like Object Pooling.

This project is an interactive tech demo that showcases this fundamental technique for building high-performance games in Unity.

What's Inside:

Benchmark Scene: See the massive FPS difference between the classic `Instantiate/Destroy` methods and a robust Object Pooling system with your own eyes! Test the system by spawning as many objects as you want.

Turret Demo Scene: Watch all the systems we've built (Object Pooling, Targeting, Active Object Tracking) come together as an automated turret efficiently destroys waves of enemies.

Published 1 day ago
StatusReleased
PlatformsHTML5
AuthorEmreBoztas
Made withUnity

Leave a comment

Log in with itch.io to leave a comment.